Sound in games is all but similar to that of genres in storyline, games have to sound like how they feel, if that makes sense. For instance if you look at games like "The Legend Of Zelda" game the soundtrack itself is mainly based around quest, it feels uplifting as you traverse through fields and different areas. There are subtle changes within the sounds of the game as you go through it, perhaps with the change of scenery or going into different situations. The game itself provides moments of tense situations and so the music itself changes to suit the situation suspense can be well created by the change in musical components.
The two games that for me changed the way I looked at music was the resident evil series and AVP2 on the pc. I loved the diverse subtlety from moments u were just walking around to general musical background and then out of no-where something tense would happen! The horror genre for me seems to utilize music and the used of sound in the best way, whilst playing normal sort of games heightened musical pitches does produce moments of anxiety but there not as effective as what games with horror involved can be.
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