Saturday 28 November 2009

Story Telling in Games wk8

Sometimes players play a game plays a game for a sheer laugh, although talking about a game and its story sometimes it can be said that a game doesn't really have a story. Take for instance yourself on holiday in the UK perhaps Skeggy (yes mike, you with shorts and a hat on away from your favourite ceiling!!) your walking around enjoying the sights and that 99 you just can't go without and you go to an arcade. Knowing today's arcades there's plenty of 2p machines ect, but of course were all interested in those arcade game, take for instance the Tekken series, yes there is a story there but its not particularly in depth, but you do enjoy playing it because of the sheer satisfaction of beating the crap out of a giant bear named Kuma! Moving on to another game Time Crisis, again it has a story but its not quite full on, its entertaining but not Bafta award winning, and so do you see what I'm getting at? Some games are made for different purposes like short entertainment. Games such as these are also made to keep the user playing so the game play and the story has to be interesting enough to keep the player paying his money.

Of course these examples are arcade games, but overall it is still a type of gaming. It is more noticeable that storylines are produced in console titles it is also noticeable that everyone is entitled to an opinion, defining a story is often overshadowed by the rating of the game becuase of it graphics or soundtrack for instance sometimes games should just be rated on storylines as well as aesthetics.

My favourite story has to be that of Resident Evil, it has tested itself against time, and has produced over 15 titles, the story itself has many twists and turns but the vast amount of games produced, all add to the overall amazing story without ruining it with too many titles. Twists and turns also improve he general story like Wesker being alive after being killed by the Tyrant :O everything in the game adds to its entertainment and replay value.

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